THE FASTEST WORKSTATION AT THE LOWEST PRICE - OUR JULY 4 CLEARANCE! On the occasion some two hundred forty two years ago today when we announced our independence from Britain, and the quarter finals of a truly wild World Cup, I’m announcing our Summer Clearance, checking in with some of what we are working
Christopher Johnson: Great. Well, hello! Thank you for making time this afternoon Sarah to talk about your career and your creative work. Sarah: Of course! Christopher: As I mentioned to you, it’s all day guys basically doing what you do. Sarah Dziuba: I can imagine. I mean thankfully -- well not thankfully, but I
Christopher Johnson: First off, thank you very much for taking time out to do this interview. Most of the people that we support are doing film, TV or game creation, and you’re in the live performance arena. Before we get into the specifics of that, I wanted to just start out with what your background
Interview, Jama Jurabaev - Master CG Artist Christopher: So I guess for starters, what was the moment? Jama: If I tell you you’ll be like, wow, I didn’t expect that. So basically started studying aerospace engineering when I was 18 or something. Christopher: Aerospace engineering! Jama: Yeah, like corporate engineer--I think it was kind of
Jeffrey, Meats and Chad at StudioThis is Part II of our interview with Jeffrey Jasper, CEO of nphinit LLC, former CTO of New Deal Studios, and winner of Academy Award for Best Visual Effects on Interstellar. Did you miss Part I? View it here.Christopher: As I recall, basically where we’d left it is we’d finished
Part I of II: Our interview with Jeffrey Jasper, CEO of nphinit, LLC. a company doing entertainment technology development for international markets. Former CTO, New Deal Studios, winner of Academy Award for Best Visual Effects on Interstellar. Christopher: Jeffrey Jasper. Jeffrey: Hey, how’s it going? Christopher: It’s going good man, how are you doing?
GPU Rendering, OctaneRender, by Cornelius Dämmrich PART 2: OctaneRender Hardware Christopher: Let’s pick back up re GPU rendering with OctaneRender with workflow considerations, and best hardware for OctaneRender. As we both know, hardware choices depend on the user and needs, software, how you use that software and how much
PART 1: OctaneRender Software CJ: Hi Tom. Thanks for making time today to talk about OctaneRender. TG: Hello, Christopher. My pleasure CJ: Why don’t we start with the basics. What is OctaneRender? TG: OctaneRender is GPU-accelerated, unbiased, physically correct and easy to use spectral render engine. Before Octane we had mostly biased engines
Want to learn how our products can improve your Octane render times? Give us a call at 424-235-7479 and we'll assess your workflow and recommend the best configuration for you. “...and darkness was on the face of the deep.” Yes - a famous and somewhat ominous opening of a book. It
Want to learn how our products can improve your photogrammetry times? Give us a call at 424-235-7479 and we'll assess your workflow and recommend the best configuration for you. Stephen Alvarez is a remarkable photographer and Mediaworkstations.net customer fully embracing the immersive 3D experience afforded through photogrammetry in his site https://ancientartarchive.org/.