Houdini Software System Requirements And Benchmarks – Cache Disk and RAM – Part II of III
Last week we shared Part I of III exploring Houdini Software System Requirements, we looked at how different hardware configurations performed rendering Flip, Grains and Pyro scenes with a focus on Houdini’s built-in render engine Mantra. Today we present Part II in the series, the role of cache disk and RAM in a Houdini