My name is Stephen Alvarez, I’m a photographer. I’ve worked for National Geographic Magazine most of my career, and most recently, I founded a nonprofit called the Ancient Art Archive. I remember being very young, and someone putting a camera in my hand, and suddenly I went from being inarticulate to being able to say
Last week we shared Part I of III exploring Houdini software system requirements, we looked at how different hardware configurations performed rendering Flip, Grains and Pyro scenes with a focus on Houdini’s built-in render engine Mantra. Today we present Part II in the series, the role of cache disk and RAM in a Houdini workflow.
Houdini is becoming one of the most popular and highly regarded CG and VFX applications today. It can be used to model, render, animate and simulate objects and scenes with a great deal of precision and control non-destructively. A key characteristic of Houdini is the use of nodes, networks and assets in a step-wise or
Christopher: Hi Curvin, thanks for making time to talk today. What I thought we’d start with is your background. How’d you come to visual effects, and teaching Houdini? Curvin: So I sort of straddle the fence between technology and art, for sure. Since I have a bachelor's degree in sculpture, which I think is what
Image: GPU Rendering, OctaneRender, by Cornelius Dämmrich PART 2: OctaneRender Hardware Christopher: Let’s pick back up re GPU rendering with OctaneRender with workflow considerations, and best hardware for OctaneRender. As we both know, hardware choices depend on the user and needs, software, how you use that software and how much that software makes up
PART 1: OctaneRender Software CJ: Hi Tom. Thanks for making time today to talk about OctaneRender. TG: Hello, Christopher. My pleasure CJ: Why don’t we start with the basics. What is OctaneRender? TG: OctaneRender is GPU-accelerated, unbiased, physically correct and easy to use spectral render engine. Before Octane we had mostly biased engines
Want to learn how our products can improve your photogrammetry times? Give us a call at 424-235-7479 and we'll assess your workflow and recommend the best configuration for you. Stephen Alvarez is a remarkable photographer and Mediaworkstations.net customer fully embracing the immersive 3D experience afforded through photogrammetry in his site https://ancientartarchive.org/.
If the GPU is the new superstar in computing hardware, Octane Render may be the shooting star among CG GPU-accelerated software. Neel Kar, CG artist and mediaworkstations.net client, soon after discovering Otoy's flagship application, came to us about building the best computer for Octane Render. We recently interviewed Neel about this
Overlap, a script for After Effects by Kevin Burke One of my longest-running dreams is to do character animation for narrative cinema & music video. In 2013/2014 I took some online character animation courses with Animation Mentor to learn the basics. In my first class, I was introduced to the fundamentals of animation. I learned
I'd been a loyal Apple user and fan since before I started my business in 2000. A Macbook Pro and version 1.3 of Final Cut got my business off the ground. Since that time, I've purchased many Mac Pro towers, many laptops, some iMacs and all manner of Apple software. I loved the hardware and