My name is Stephen Alvarez, I’m a photographer. I’ve worked for National Geographic Magazine most of my career, and most recently, I founded a nonprofit called the Ancient Art Archive. I remember being very young, and someone putting a camera in my hand, and suddenly I went from being inarticulate to being able to say
SIGGRAPH 2019 felt like an in-between year as relates hardware, with most big developments happening in the software arena. This is our roundup of highlights from the event this year, many of which are very helpful to media professionals especially VFX and CG pros. GPU rendering continues to make big strides into VFX and CG
Even though it's summer, and you're probably thinking about the beach, the mountains or maybe a road trip with friends and family, summer is a good time to reflect. Though it's certainly not always the case, things often move a little slower in summer, and it's a good time to do a quick mid-year check-in.
Want to learn how our products can improve your photogrammetry times? Give us a call at 424-235-7479 and we'll assess your workflow and recommend the best configuration for you. Stephen Alvarez is a remarkable photographer and Mediaworkstations.net customer fully embracing the immersive 3D experience afforded through photogrammetry in his site https://ancientartarchive.org/.
SIGGRAPH 2013 – mediaworkstations.net interview with oToy CEO Jules Urbach, Billy Brooks and Wil Braithwaite
Hi All, Quick post to let you know that we were at SIGGRAPH 2013 last week in Anaheim. I moderated a panel interview about VFX, cloud rendering and the latest graphics technology with some heavyweights of VFX in feature film: 1. Jules Urbach, CEO of oToy (famous for Octane Render) 2. Billy "Tunnel of Love"