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28 11, 2019

Houdini System Requirements And Benchmarks – GPU Rendering With Houdini – Part III of III

In Houdini Software System Requirements And Benchmarks – Part I we focused first on Houdini performance with the built-in Mantra Renderer using different hardware combinations.  Part II was Houdini Software System Requirements And Benchmarks – Cache Disk and RAM and today is Part III of our 3-part series, Houdini System Requirements And Benchmarks –

30 08, 2019

Houdini Software System Requirements And Benchmarks – Cache Disk and RAM – Part II of III

Last week we shared Part I of III exploring Houdini Software System Requirements, we looked at how different hardware configurations performed rendering Flip, Grains and Pyro scenes with a focus on Houdini’s built-in render engine Mantra.  Today we present Part II in the series, the role of cache disk and RAM in a Houdini

26 07, 2018

BlackMagic eGPU: Mac Media Pros, Tim Cook (and Grant Petty) Are Not Coming To Save You

It may be genetic at this point with "Apple" products: beautiful, quiet hardware designed for media professionals, which makes little difference in the key metric: performance. While something of a PC vs. Mac conversation, we did want to take a brief look at the new Blackmagic eGPU pro and con, and compare it with more

19 01, 2018

Academy Award Winning VFX, To VR To XR – nPhinit CEO Jeffrey Jasper (Part I)

Part I of II: Our interview with Jeffrey Jasper, CEO of nphinit, LLC. a company doing entertainment technology development for international markets. Former CTO, New Deal Studios, winner of Academy Award for Best Visual Effects on Interstellar. Christopher: Jeffrey Jasper. Jeffrey: Hey, how’s it going? Christopher: It’s going good man, how are you doing?

27 10, 2017

GPU Rendering with OctaneRender – Tom Glimps, Pt. II

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Image: GPU Rendering, OctaneRender, by Cornelius Dämmrich   PART 2: OctaneRender Hardware Christopher: Let’s pick back up re GPU rendering with OctaneRender with workflow considerations, and best hardware for OctaneRender. As we both know, hardware choices depend on the user and needs, software, how you use that software and how much that software makes up

21 08, 2017

GPU Rendering with OctaneRender – Conversation with Tom Glimps

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PART 1: OctaneRender Software CJ:  Hi Tom.  Thanks for making time today to talk about OctaneRender.   TG:  Hello, Christopher. My pleasure CJ:  Why don’t we start with the basics.  What is OctaneRender? TG:  OctaneRender is GPU-accelerated, unbiased, physically correct and easy to use spectral render engine. Before Octane we had mostly biased engines