Evan: Do you use VRay for Cinema?
Matt: No, I use Octane at home and we use a physical render, the standard in cinema, at work. I’m trying to move that over to Octane though, just because it’s so much faster.
Evan: So we talked a little bit last night but you didn’t do any benchmarks or anything this morning, right? You just slept in?
Matt: No, I actually rebuilt the santa hat that I was working on. Just to get the simulation speed done and I was able to subdivide what I did like eight subdivisions. So I don’t know how many polygons that was, but it was still moving fluidly.
Evan: And that was because of Octane?
Matt: No, that was actually the i7-X. That was just purely the performance of the computer versus the trashcan that I have at work.
Evan: Yeah, that’s great. For those of you who don’t know, to subdivide something, anything, eight times and then to be actually able to simulate it and have it move, and just to be able to move the camera around with that many subdivisions is a big deal.
Matt: Yeah, it was cloth simulation. I had like 700,000 strands of fur so it was heavy and it only took me ten minutes to put it together.