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28 11, 2019

Houdini System Requirements And Benchmarks – GPU Rendering With Houdini – Part III of III

In Houdini Software System Requirements And Benchmarks – Part I we focused first on Houdini performance with the built-in Mantra Renderer using different hardware combinations.  Part II was Houdini Software System Requirements And Benchmarks – Cache Disk and RAM and today is Part III of our 3-part series, Houdini System Requirements And Benchmarks –

14 11, 2018

Interview with Optimus Chicago

Christopher: What is the core focus of what Optimus does in terms of content creation? Ken Winke: Sure. So first, we call ourselves a post production house. Primarily we do post work for advertising clients, brands, and agencies here in Chicago. So that’s anything from a traditional 30 second TV spot, to something that’s more

24 08, 2018

The Fastest PC for ZBrush, and Fastest PC For Keyshot: Introducing the 32 Core AMD Threadripper 2990WX

If Zbrush and Keyshot are core applications tools to the work you do, then CPU is the deciding factor in performance. ZBrush and Keyshot are multi-threaded apps, meaning generally speaking the more hi-speed cores you have, the faster your jobs will get done. While a dual Xeon configuration can give you a speed advantage with